Mikko Luukkonen from Softability participated in the AWE Europe 2019 Conference in Munich to see the newest trends of X-Reality technology. The conference’s presentations proved once again that technologies are advancing at a rapid pace and their usage possibilities are becoming increasingly diverse. This article is a summary of Luukkonen’s report on the presentations he observed at the conference about the best examples of XR technologies and how they can be utilized.
X-Reality use cases
1. Assembly and Inspection, Boeing – Development of Augmented Reality and its Application to Airplane Industry
Boeing has developed their own cloud-based platform that directs the accumulated data to the right application level in the right form. BARK (Boeing Augmented Reality Kit) includes four applications: BARK Wire Install, BARK Locator, BARK Park Install and BARK 3D Viewer. These applications support HoloLens 1 smart glasses and mobile device.
The augmented reality platform has reduced assembly errors, time used, and the number of resources required for training. In addition, the workers remember their instructions better with augmented reality, and the silent knowledge is passed on within the organization. These benefits have led to cost reductions and an improvement in quality.
2. Construction – How Vinci Uses Augmented and Virtual Reality in Construction Work
Case 1: Quality assurance with augmented reality (AR)
With augmented reality, digital blueprints of the building can be projected during construction, which improves consistency during installations, monitoring of the assembly, general efficiency, monitoring of the following work instructions, and is time saving.
Case 2: Practicing safe working methods with virtual reality (VR)
In traditional training centers, real-life equipment or devices are intentionally installed incorrectly so that the trainee will have to correct them physically. In virtual training the same situation is simulated, but the real risk of a collision between humans and machinery is removed from the construction site. In addition, virtual training enables trainees to practice safe working methods in different construction situations and recognize the various risks of construction sites without being exposed to them in real-life.
3. Logistics, Coca-Cola – Hellenic Botling Company Piloted Vision Picking (AR) in A Botling Storage
Coca-Cola’s Hellenic Bottling Company piloted the Vision Picking AR solution in their bottling storage in Greece, in order to explore its benefits. Vision Picking enables users to work hands free (Vuzix M300 and RealWear HMT-1 smart glasses were used in the pilot test), to confirm the location by connecting vision and audio commands to the camera, as well as using independent equipment (no need for complicated installations). These features improve collecting efficiency and accuracy, reduce equipment costs, and engage employees.
4. Maintenance, Bosch – AR and VR Solutions for Companies
The most common problems related to maintenance are the traveling costs of experts, delays caused by downtime, and the lack of availability of experts. To reduce these issues, Bosch uses augmented reality (AR Diagnostics & Active Schematics) for error recognition and visualization, as well as for wiring instructions, which speeds up maintenance in general.
5. Training, Bosch and Innoactive (Volkswagen Group, Munich Airport and Fraport)
Bosch reported that the use of augmented reality in their training program has improved learning by 80%, reduced traveling and training times, enabled fast re-training, and lowered the costs of appliance inspections.
Innoactive produces AR/MR/VR software for businesses According to their reports, virtual training reduces costs, makes training more efficient, is flexible, and reduces the trainee’s stress level during training. A virtual training environment is also safe for the trainee, and it enables error making without real damages.
Volkswagen Group uses various different virtual training environments, such as the assembly of the Multivan T6’s user interface that was used as an example in their conference presentation. Virtual training reduced the training time by over 50% compared to a traditional training program. The training costs were also reduced by a third.
1. 5G and Edge Compute, Deutsche Telekom – Mass XR Adoption
There are significant differences in delay, speed of data transmission and connection frequency between 4G and 5G. Edge Cloud shortens the delay considerably by bringing relevant services closer to the user. For example, 5G enables synchronization of multiplayer scenarios, outsourcing graphic capabilities and space mapping to a cloud, and providing geographical and local augmented reality cloud services.
2. Audio AR, Bose – Wearable Audio AR
Bose is developing headphones that recognize direction and movement, as well as sunglasses that come with speakers that create an immersive listening experience. Products with the Bose AR feature include integrated motion detectors that recognize head and body movement while in use. Bose AR application combines the device’s data with the mobile device’s location information to offer users personalized audio content.
3. Developmental Tools, Wikitude – Object Saving and Use in AR Experiences in Mobile Devices and Smart Glasses
The AR device works as follows: the environment is first observed, then algorithms try to understand the observations, after which the data is visualized and presented to the user’s device.
The image represents current and future events.
4. Indoor Navigation, ViewAR – Ways of Indoor Navigation vs Their Own Solution
There are four ways to execute indoor navigation: QR codes, visual identification, Bluetooth beacons, and roof antennas. The ViewAR Tracking Fusion System combines some of these methods depending on their purpose of use and the environment, resulting in improved accuracy.
5. Platforms and Smart Glasses, Lenovo – ThinkReality XR Platform and Smart Glasses
Lenovo’s ROI measurements reveal that using augmented reality made storage collecting process 15–35% more efficient, reduced fieldwork maintenance time by 30–40%, and reduced manufacture errors to 0%. Lenovo piloted the ThinkReality platform internationally with their partners.
6. Open AR Cloud and Open Geospatial Consortium
The purpose of Open AR Cloud (OARC) is to promote the development of open and compatible spatial data processing technology and joining together the digital and physical worlds of data and standards for the benefit of everyone.
Open Geospatial Consortium (OGC) is an international coalition consisting of 530 companies, government offices, research institutions and universities. Its purpose is to make geospatial information and services fair (FAIR – Findable, Accessible, Interoperable, and Reusable).
7. Safety, XRSI – Safety Concerns Related to XR Devices
Various stakeholders deem XRSI (X-Reality Safety Initiative) as a necessity when preparing for and dealing with cyber safety issues. Globally dispersed researchers have met these challenges while creating basic standards and searching for new cyber-attack possibilities in new technologies.
VR threats are experienced in feed, data and printout protection, as well as in protecting user’s interaction and the VR device itself.
As with last year’s conference, AWE Europa 2019 gave plenty of food for thought and a great many ideas to bring home as “souvenirs”. This article was a concise summary of Luukkonen’s presentation reports. You can read the entire report and see the images here:
If something caught your eye or seemed interesting to your company, you can ask for more information from
Mikko Luukkonen, Sales Manager, mikko.luukkonen(at)softability.fi
More information about the AWE Europe 2019 Conference: